Arkham Horror RPG: Setting Guide – Dreams of Kingsport
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Inside this 160-page hardcover book, you’ll find lore for both the iconic, mist-shrouded town of Kingsport, Massachusetts, and the fabled and bizarre realm of the Dreamlands.
Highlights:
- A brand-new archetype for players to use: the dreamer, an adept visionary who can find inspiration in even the most horrifying of moments. Includes an entire new roster of knacks for the dreamer to tap into
- A dozen mini-mysteries to spark inspiration and give GMs a place to start when featuring many of the different locations introduced in the Kingsport and Dreamlands chapters
- New equipment, relics, tomes, and the addition of ship profiles and guidance on sailing, whether at sea or in the skies!
- The introduction of a new type of reward that investigators may encounter on their adventures–favor, a mechanic that gives special perks for winning the approval of certain people and creatures
- Over a dozen new NPC profiles that include both classic Arkham Horror enemies and potential allies as well as all-new Dreamlands-inspired entities and creatures
- A deeper look into two Ancient Ones mentioned in the Core Rulebook, plus the inclusion of a new Other World and an Ancient One we haven’t previously introduced into the RPG
- An adventure, Dream Manifest, that features both Kingsport and the Dreamlands, so GMs and players can dive right into the new setting materials!
- One double-sided poster map and one smaller double-sided battlemap (the battlemap is included to enhance the included Dream Manifest adventure)